﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Main : MonoBehaviour
{
    //是否从资源服务器拉取最新资源
    public bool openUpdateMode = false;
    public bool debugMode = false;
    public bool needClearStreamingAssets = false;

    /// <summary>
    /// 用来查找dll里是否包含某些类型的
    /// </summary>
    public string typeStr = "manager";
    void Start()
    {
        GameObject.DontDestroyOnLoad(gameObject);
        MainFacade.Instance.StartGame();
    }
}
